| Behold! The detolf of shame. |
Age of Sigmar Deathrattle marching across swamps
The Dreaded Hobby Backlog
During this global pandemic and forced work from home situation that many of us find ourselves in, I decided that it was a good time to return to this blog and get some hobby posts going. I intend for this to be consistent, but like always life will probably find a way and get me to drop off again. We'll see.
In the above picture can be found the majority of my miniatures, not including terrain and other WIPs. From top to bottom, we have: Stormcast Eternals, Nighthaunt, Slaves to Darkness, Greywater Fastness, Anvilgard, Seraphon, Legions of Nagash, Bretonnia, and on the floor level a smattering of Gloomspite Gitz and a full Skaven army that I'm still trying to find space for. As to the progress of armies...
Hirschenwald: Holds of the Ironweld
The lands of Hirschenwald sit safely nestled between mountains to the west, sea to the south, Heldenmarch to the east, and above all, the great Ironwoods to the north. Once a part of Heldenmarch itself, as can be attested to by the name, Hirschenwald is now a strong kingdom in its own right, plying in the trade of venison and iron oak. The latter has brought the attention of the Ironweld Arsenal, who, for all intents and purposes, now manage the country.
The Lands of Heldenmarch
Welcome back to the Silverlight Region in the Realm of Metal! Today we will be covering the land of Heldenmarch! Composed primarily of men of Sigmar, the country of Heldenmarch has carved out a swathe of relative peace in an otherwise chaotic land. However, within its borders are still plenty of dangers...
The Age of Myth
As men ventured south across the Auric Sea, they eventually settled upon the shores of what would eventually become Heldenmarch. The twin towns of Muldorf and Rothenztyn quickly sprang up, flourishing with trade to the lands of the north. The undisputed leader of this band, Hemt Grimst, sought a more defensible land. Each winter, a massive flock of ravens clouded the sky. Grimst followed the great migration, finding that the ravens roosted amidst a circular band of hills. A new city, whose name has long since been forgotten and is now only referred to as Olztyn, began to grow between the hills, its walls becoming a legend in time. As time went on and the population grew, the country became known as Ravenmarch, with the Grimst family ruling well over its inhabitants.
The Age of Chaos
Prosperous as the kingdom of Ravenmarch was, nothing could have prepared it for the arrival of Chaos. An enormous warband swept in from the East, quickly burning Rotheztyn and Beograd to ashes. Sigmar's closing of Azyr left many with no hope. Desperate, the people of Udenheim turned to necromancy to raise heroes of old and regiments of honored dead to defend them. Abhorred with the abomination that the town became, Vathek Grimst shut the gates and cursed Udenheim to be known as Hexenheim. Soon after, Nachtbriar became embroiled in necromancy and chaos invasions. Enraged, Vathek rode out upon his dragon, but was slain in the ensuing battle. The carnage was so great that a great tide of death magic roiled out upon the whole of Ravenmarch. Ironically, Vathek rose once more, embittered at what he now was.
Vathek's son, Triglav, took command of what was left of Ravenmarch and her armies. His kingdom burning, he ordered the living to escape to the east while he remained with his father to defend the fleeing population. Triglav, Lord of Embers, was the last living king of Ravenmarch, and for millenia his armies kept the tide of chaos from devouring his people. The nobility settled near the River Argent, and in honor of those early leaders, the town was named Ravencourt. Repulsed by the undead forces of Ravenmarch, the Chaos invasion swept south and westward, remaining an oppressive cloud over Ravencourt for centuries.
The Age of Sigmar
With the coming of the Stormcast Eternals, Chaos was largely eradicated from the Eastern Silverlight Sea. Overjoyed, the flourishing people named their country Heldenmarch. Ravencourt became a bustling capital, and the new town of Varheim to the south rivaled the fortifications of ancient Olztyn. Explorers ventured beyond the River Argent, settling in what would become known as Stagmoor. The Stormcast eye Ravenmarch with suspicion, but the people of Heldenmarch still look fondly upon their ancestors who protected them for so long. Occasionally, a fool-headed ruler will seek to claim the lands of Ravenmarch for the living once more, but are often met with serried ranks of undead. Triglav is content to let Heldenmarch remain free, but with the coming of Nagash's necroquake, the dead no longer rest as easily as they once did...
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| Garbed in the black and yellow standard uniform of Heldenmarch, halberdiers guard the South Gate of Varheim. |
Blog Update - Silverlight Map
While I've enjoyed posting my random musings on this blog, it's come to my attention that having a blog with no real direction or aim to it leads to a decided lack of interest on my part. To be fair, I've never really wanted to make this a major hobby, but I do like writing from time to time.
Recently, my wargaming attention has solely been focused on Age of Sigmar. The lore for Warhammer Fantasy and now Age of Sigmar really fascinates me, and in this new setting the ability to create your own lore really gets the creative juices flowing. So from here on out, this blog is dedicated to exploring the lore of my particular chunk of the mortal realms in which my various armies live and fight. From time to time, I'll post some material from other universes, but the bulk will be AoS.
Enough of the introduction, on to the interesting things!
Situated in the Realm of Metal, the Silverlight Sea is so named for the glints of silver that crest each wave in the sea. To the east are the varied factions of men, aelves, and dwarves. The north is dominated by the Ironwoods, a forest known for its oak trees made of solid iron and the Spiderfang grot tribes that call the forest home. The west is made of rugged lands filled with orruks and Chaos tribes, most notably those of the Skal Flats. A small Kharadron trading port resides atop the great eyries here. To the south is a small island where there is a strange floating ziggurat. Most important of all is the Silverlight Realmgate, guarded jealously by a contingent of Stormcast Eternals hailing from the Realm of Aqshy.
In the coming weeks I will be covering each of the regions in more detail, as well as presenting histories and the painted armies that go with certain regions. Until next time!
Recently, my wargaming attention has solely been focused on Age of Sigmar. The lore for Warhammer Fantasy and now Age of Sigmar really fascinates me, and in this new setting the ability to create your own lore really gets the creative juices flowing. So from here on out, this blog is dedicated to exploring the lore of my particular chunk of the mortal realms in which my various armies live and fight. From time to time, I'll post some material from other universes, but the bulk will be AoS.
Enough of the introduction, on to the interesting things!
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| The Silverlight Sea and surrounding land masses. |
In the coming weeks I will be covering each of the regions in more detail, as well as presenting histories and the painted armies that go with certain regions. Until next time!
Review: Age of Sigmar Starter Set
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| Fun times ahead. |
So I'm aware that at this point, it is rather late of me to be reviewing this starter set, what with it coming out nearly two years ago at the time of writing. But still, for those out there like me just now dipping their toes into Age of Sigmar and the miniature battles of glory that occur within, this may yet prove to be useful. As a disclaimer, I never played the fantasy battles variant of Warhammer, nor have I touched 40k outside of the excellent Dawn of War series. My early views of the Warhammer world were that it was the edgy and dark take on fantasy with an excessive amount of skulls, so I never touched the stuff, for I was neither edgy nor dark. Enter Total War.
I love the Total War series. So when I heard that the folks at Creative Assembly would take a crack at the fantasy world of Warhammer, I was intrigued. After playing through the game as the various races, from the stunty dawi to the Warriors of Chaos, I was hooked onto the lore. I knew that there was a miniatures game attached, and with the fact that I enjoyed other tabletop games such as Pirates CSG and Star Wars, I decided to give the game a go. Naturally, I got the starter set, because where else would you start?
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| Tempting.... |
Another disclaimer: I've never had a Games Workshop product before this point. I'm aware of the reputation they've garnered, but for the time I've been buying things from them they seem to have turned a new leaf. So there's that. Anyways, I open up this big box, and I'm greeted with tons of plastic. The miniatures are wonderfully sculpted, and the plastic holds detail beautifully. The sprues are well labeled, and as inexperienced as I was with this kind of miniature I found the process to be very easy. Underneath the plastic, thankfully protected by a thin cardboard insert, were the rules and guide to the game, as well as the assembly instructions. Naturally, I proceed to ignore that and go straight for what I thought were the coolest minis in the set: the Stormcast Prosecutors.
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| Look at that angelic goodness. Look at it! |
Removing these from the sprues was a pain, and no matter how hard I tried to be precise, I still damaged the wings (yes, I used clippers). For an experienced hobbyist, this may be a non-issue, but this is a starter set aimed towards novices like myself, so for something like this to occur can be discouraging. Other miniatures like this included the Korgorath, the large beast of Khorne, so for anyone new to the hobby, I would recommend extra patience while working with these particular models. You will also hate building reavers after you realize that there are 20 of them in the box and that there are only 10 unique models. Overall though I found assembly to be a joy, particularly the Celestant on Dracoth.
As for looks, I know some people take issue with the Stormcast Eternals, but to be fair they do their job while looking quite good really. I opted for a different paint scheme than the blue and gold presented on the box, and that's part of the appeal of this group: they're easy to paint. But more on that later. The goretide half of the set, while excellently produced, are not my cup of tea (so many skulls everywhere), but with some creativity I'll be painting them to look more like the standard fare of vikings. The dynamic posing of each miniature is wonderful, with each one seemingly ready to leap out and plunge their weapon into their enemy. So at the end of the day, high marks for the quality of the miniatures. Onward to the rules then.
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| More to it than that. |
Ignoring what is available in the General's Handbook, the rules that come with the game are fun to use. The game plays in different phases: the hero phase, movement phase, shooting phase, charge phase, attack phase, and battleshock phase. The hero phase will see the titular heroes using their abilities to influence the battlefield. Movement is comprised of, you guessed it, moving, and the shooting phase is equally obvious. The charge phase allows a unit to gallivant across the field into the embrace of an enemy unit to give them hugs of death. Combat works in a clever give and take fashion. Instead of one player resolving all of their combat actions at once, players alternate with the player's whose turn it is going first. This allows for some counterplay and really gives the game more depth, especially with other mechanics and synergies between units. In the battleshock phase, you'll see whether or not your units are cowards and roll to see if any flee the battle. These units are removed from the game, with no mechanic to rally your men back into the fray, which I personally would have preferred. I find that I very much enjoyed the rules, and the simplicity made for easy gameplay while the depth of play is certainly there.
Finally, as to the painting. The models are easy to paint with lots of simple colors such as gold and blues should you choose to paint them that way. I went for a cream color on the pauldrons which gives them a more muted appearance. The starter set does not come with any paints or tools though, so it should be noted that you will need to get these beforehand. A set of nice paints will be a good investment for painting, although the cheap craft paints can be serviceable.
| I like it. |
I would say that the starter set is an excellent value for the price that you pay, and comes with lots of miniatures for you to build, paint, and play with. I would definitely recommend this to anyone interested in Warhammer tabletop.
A Primer on Custom Pirates CSG
Although the game has been out of print for many years now, Pirates of the Spanish Main and its associated expansions, collectively known as Pirates CSG, is a wonderful game with delightful pieces that can still be found on ebay. Even if you don't want to play the game with the original rule set, each miniature can easily be adapted for other naval games. Occasionally, one may want to customize a ship to meet a particular need or simply for visual appeal, and this can range from simply swapping out masts (kit-bashing essentially) to completely changing the paint scheme or even physically modifying the hulls and sails.
Overall I would say there are two main ways of changing the outward appearance of a ship.
With method 2, you have much more control over how the design will look as paint takes to paper very well. However, unless you are using a very glossy paint the models will never have the same glow as the original models. The extra paper will also bulk up the model a bit, but this can be hidden somewhat by darkening the edges of the paper.
Whichever method you decide on, remember to have fun and start simple. Overtime as you become more comfortable, your designs can become more complex and soon you will find clever ways to make your models that much more unique.
| A relatively simple kit-bash and repaint. |
| A much more involved re-design. |
1. Paint directly onto the miniature.
2. Create a design on paper and then glue the design directly onto the hull.
In method 1, the painting can be as detailed as you would like, but several things must be made clear. The finish that these models have do not take paint well, and any coat that you paint on will scratch off very easily. If you do not want to remove the design already on the ship, you will have to prime the model. Otherwise, you must remove the design that the ship came in with a fine sandpaper. The plastic will remain slightly rough after this, which usually has enough of a texture to hold onto some paint, although priming here wouldn't hurt. In either case, always spray your finished design with a finish to protect the final coat. A gloss finish is recommended to as closely match the original ships as possible.
| A painted design with lots of detail. |
| A paper design. |
Happy Modeling!
Custom Star Wars Miniatures
Use of Terrain
So I put the building on one of the maps I own, and it blends into the map very well. I tried this on a variety of the maps, and the color scheme really lends itself to being on a wide swath of maps. I'm glad that I was able to meet that particular goal.
Completion of Painting and Detailing
I've now completed the dry brushing of the building, and I must say I am satisfied with the way the colors came out. Adding the reddish hues gave the brown a nice warmth to it while adding some rusting effects, overall creating a nice tone. At the back of the building I added some tubing using a good old fashioned drinking straw, the remaining piece of the zip-tie, and some wiring. Using wine red mixed with orange gave a nice corroded look to the pipe, ensuring that it did not look too new.
Eventually I felt that the back needed one more touch, so I painted a discarded felt tip marker cap to look like a chemical barrel of some sort, using the same paint scheme as the pipe and some wiring to give shape.
I'm glad this project turned out so well, and I'm looking forward to using it in some battles! I've gone ahead and posted some staged shots to showcase the look of the thing.
| The pipe. |
| Much of the detailing is now very visible, with some clones for scale. |
| Clones enter the building to perform some scouting. |
| The building gives them a great view of the battlefield, as well as slight cover. |
| An AT-ST attacks! |
Painting Continues
After the texturing finished drying, I began layering on the base coat with a deep brown. The acrylic paint had to be watered down in order to preserve the texture, as I found that brushing it on normally tended to obscure the work I had done earlier. This took about three coats, and even though the building looked very dark with the occasional patchiness, that would be remedied with dry brushing. I also gave the interior of the hall and upper story some splotches of brown so that the next coating of grey would have some variation to it.
For dry brushing, I opted to use tan with successively brighter layers by mixing in a light coral for warmth.
I decided to leave the top floor/roof a deeper color to provide contrast, and in some cases I drybrushed a small amount of orange to represent rust. If you look closely, there is also a door control panel to break up the color of the front a bit. I like how this looks, and I feel that it can blend into more types of environments using this color scheme. The next step is to add finishing touches and to seal the paint.
| The base coat. |
| With highlights. |
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